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David Freeman - Bio & Client List
(310)394-0361
david@freemangames.com • beyondstructure.com
David Freeman, and his Los Angeles based game design/writing consultancy The Freeman Group (www.freemangames.com) specialize in bringing emotion into games. Each member of the The Freeman Group has a Hollywood background, writing for films or television. Click here for a quick example of their approach
The Book
David is the author of the new book, "Creating Emotion in Games," with a foreword by Will Wright (creator of "The Sims.") Offering over 300 distinct techniques to make games emotionally engaging, it's the first and only book on the subject in the game industry.
Film Clients
They've also recently been hired to write two films based on the game " Dungeon Siege." Previously, David set up projects he wrote or developed at
- Columbia Pictures
- Paramount Pictures
- MGM
- Castle Rock Entertainment
- Hearst Entertainment
- Atlas Entertainment
- and elsewhere
Beyond Structure
David teaches "Beyond Structure," the most popular screenwriting workshop in Los Angeles, drawing over 150 attendees every time it's presented. It's also offered in New York, London, and Sydney. For details, please see Beyond Structure
David's past students include the writers, directors, producers, and key creative and marketing executives from the companies which made:
- the Austin Powers films
- Minority Report
- Good Will Hunting
- Runaway Bride
- Pulp Fiction
- The Wedding Singer
- Lords of Dogtown
- The Fugitive
- Total Recall
- E.R.
- The X-Files
- Law & Order
- Buffy the Vampire Slayer
- The Simpsons
- Rush Hour 1 & 2
- American History X
- Pleasantville
- Roswell
- Everybody Loves Raymond
- Thirteen Days
- Frequency
- Private Parts (Howard Stern)
- Angels in the Outfield
- Star Trek: Voyager / Deep Space Nine
- Sling Blade
- 12 Monkeys
- Married With Children
- Saturday Night Live
- King of the Hill
- Thirteen
- Jack & Bobby
- and many other films and TV shows.
Many top game designers and executives from around the nation have also taken “Beyond Structure.” David also lectures every year at the GDC (Game Developers Conference).
He has taught on the subject of emotion in games at Ubisoft (Montreal), Sony (San Diego), and Microsoft (Redmond). Later this year he’s slated to teach at Electronic Arts (Redwood Shores). David has upcoming teaching engagements this year to game publishers and/or developers in England, Scotland, and Sweden.
Game Clients
On most of the games which have come out, The Freeman Group was brought in late in the production cycle and was limited as to what the team could do. It's the yet unreleased games, such as the ones The Freeman Group is currently working on for Sony and 3D Realms, where the group's ability to make games emotionally engaging is being put to a much greater use.
The Freeman Group is working for, or has worked for:
- David and The Freeman Group are designers and writers on a large, unannounced title.
- (Developer: Saffire Entertainment) - David and the Freeman Group were the writers the action-adventure game "Van Helsing," based on the film by Universal Pictures.
The Freeman Group's role: The story was set by the movie, which the game faithfully follows. Therefore, the writing task involved writing dialogue in the style of the movie that could incorporate the characters, mood, and story points without a lot of verbiage. One hole in the film is Van Helsing's missing backstory. The Freeman Group came up with one for him that gave him great depth as a character, that could be revealed in small pieces in a quite inventive way, and that met the approval of the film makers and game design team. However, later budgetary constraints caused this material to be cut.
Gamespy: "Here, gamers get Jackman in the title role -- and as hokey as the film's premise is, the dialogue never gets goofy or kitschy."
Game Zone: "First I thought the film would be good. Then I feared the game wouldn't be. The opposite of both turned out to be true."
GameSpot: "In general, movie games have a bad reputation for cashing in on successful film properties, but the stigma just might go away, in time, if movie games like Van Helsing become the standard."
- David and The Freeman Group wrote the dialogue on the game, "The Fast and the Furious."
- (Developer: Edge of Reality) - David and The Freeman Group are writers on a game based on the upcoming Dreamworks 3-D animated film, "Shark Tale," with Will Smith and Robert De Niro
- (Developer: Edge of Reality) - David was the writer on the platformer "Pitfall: The Lost Expedition"
The Freeman Group's role: In this platformer aimed at children and youth, David was brought in after the characters were designed, the locations chosen, and the general story-line set. He fleshed out the story, helped give personalities to the characters, and wrote the dialogue. However, due to budget constraints, half the story and dialogue were cut, affecting both the story and the emotions it was to evoke.
GamePro: "In fact, the dialogue impressively expresses the attitude in Harry and other characters."
IGN: "I was entertained with the game from its opening cut-scene to its end credits. And with that in mind I can't help but recommend it to Pitfall and platformer/adventure fans alike."
TeamXBOX: "Pitfall: The Lost Expedition has definitely revived the platformer child within and I hope that Harry's next adventure is much sooner."
- (Developer: The Collective) - David and The Freeman Group are story consultants (but not writers) on "Getting Up," a new, large Atari title. In the game, you play a graffiti artist in a city suffering under an oppressive leader. Graffiti starts out as your form of personal expression, although it’s not without its dangers. However, your private acts of expressive rebellion attract followers until you become the leader of a quite real rebellion.
- (Developer: Paradigm Entertainment) - David and The Freeman Group are the writers and voice directors on a yet unreleased action/adventure game, "Terminator: Redemption," based in part on the film "T3: Rise of the Machines."
- (Developer: Paradigm Entertainment) - David and The Freeman Group did the dialogue and voice directing for "Mission Impossible: Operation Surma."
The Freeman Group's role: The Freeman Group was brought in at the very end of the game, after the entire story was finished and locked down, to write the dialogue and do the voice directing.
- (Developer: Shiny Entertainment) - David contributed to the script for the
"Enter The Matrix" game.
The Freeman Group's role: David did a major polish on the script. However, after he was done, the Wachowskis became increasingly involved in the story and decided that it shouldn't "stand on it's own" with fleshed-out characters and character arcs, but rather be just a piece in a much larger story that could only be understood by playing the game, watching "The Matrix Reloaded," and viewing several of the animated films in "The Animatrix." Consequently, the Wachowski's took the script in a different direction and little of David's work remained.
- David worked as a designer and writer on one of EA's Real Time Strategy games, being made by Westwood Studios in Las Vegas. The game was put on hold when Westwood Studios was closed down in order to integrate its personnel into EA's Los Angeles studio.
- David and The Freeman Group were the writers on a game based on the film, "Crouching Tiger Hidden Dragon."
The Freeman Group's role: A fun but extremely small job… The Freeman Group was brought in at the end of the game to write a small series short text pieces, scrolled on screen, representing the voices and thoughts of the various characters. These had to capture both their personalities and drives, as well as echo the somewhat mystical and poetic quality of the film.
- David and The Freeman Group are designers, as well as the writers, on an unannounced first-person shooter.
- Working as a designer/writer, David contributed to the concept and design document for "Badlands," a driving game, done for one of Microsoft's internal studios. The game was never completed.
- David was a designer, as well as the writer, on the fighting game named "Gladiator: The Crimson Reign." The game was over half complete when it was terminated as part of Midway's major restructuring.
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