Creating Emotion in Games
The next revolution in games isn't technological - it's emotional.
So how do you create games that will grip players' hearts and guts, and sweep them into a powerful emotional journey?
David removes the mystery by sharing how to apply his Emotioneering™ techniques. Included in this book are more than 300 techniques for designing games which breathe life into gameplay, stories, and characters, and which will ignite players' emotions, making them hungry for more.
David's Emotioneering techniques teach you exactly how to:
And these are just the tip of the iceberg. Pick up this book and create the future!
- Entice a player to identify with his or her game character
- Induce a player to bond with the NPCs (non-player characters) if so desired
- Design moving and unexpected gaming moments
- Create emotionally deep NPCs, even if the NPC speaks just one line of dialogue
- Leave a player changed and even enriched by your game
Order your copy of "Creating Emotion in Games" here
What the industry is saying:
"David Freeman offers game developers great insights into specific techniques they can use, not just for creating meaningful characters and immersive story-lines, but for making better games by actually weaving powerful emotional experiences right into gameplay itself."
Mike Morhaime, President and co-founder of Blizzard Entertainment, makers of WOW (World of Warcraft), as well as the "Warcraft," StarCraft" and "Diablo" games.
"David Freeman makes a cogent, compelling argument that game developers must offer players richer emotional experiences than they have to date. More importantly, he offers specific, concrete techniques that will get us there. I can't imagine a developer who wouldn't benefit from learning the lessons Freeman offers in these pages."
Warren Spector, President, Junction Point Studios. Previously, Studio Director of Ion Storm, developer of "Deus Ex," "Deus Ex: Invisible War," and "Thief III." Formerly producer of "Underworld," "System Shock," and several games in the "Ultima" series.
"David Freeman brings to bear the tools of a writer expert at his craft, providing a blueprint for taking video games to the next level. This is an important and valuable book for any game designer."
Raph Koster, Chief Creative Officer, Sony Online Entertainment.
Creative Director, "Star Wars Galaxies"
"Emotion is the key to reaching the mass game market. Successful filmmakers, novelists, and television writers understand this. It's time game designers grasp the power of creating games with emotional depth, meaningful characters and dialogue, and themes that reach players' hearts and really--I mean REALLY--make them care about their game's story. 3D Realms has jumped on Freeman's Emotioneering techniques like a rooster in a hen house. Others would be wise to do the same."
Scott Miller, CEO and Co-founder of 3D Realms, Co-creator of "Prey," "Max Payne II," "Max Payne," Creator of "Duke Nukem"